(animation and or DR, commercial render farms) the output is compatible and identical to the other V-Ray versions, and can be used in mixed environments or farms. vrscene file format export: via the DR interface it is possible to export V-ray native setup scenes to the V-Ray native vrscene format.
forthcoming version can use this hierarchical and very flexible (node) system also for things like materials
The developer team worked on a new type of interface that allows dynamically drag and drop, add, remove or and renaming of layers (also hierarchical, aka "tree" like), the new multi pass system is the first to use this new interface and code structure. due the vrscene system any future channels added to the V-Ray sdk can be also quite easy added into c4d.
all aspects are now of course with full control, including filtering and full AA options.
it enables a professional multi pass system identical to the famous V-Ray Maya multi pass*), used in the movie Avatar, which was used in many feature films and productions already.
The multi pass system has been rewritten also from scratch, it enables a lot more new channels, special layers, ids masks, "extra tex" layers and more. new & expanded (vrscene sdk) based multi pass system: it supports geometry deformations, point level animation, instances, mograph, proxies, particles, rotation, camera and object animation, and subframes including per object subframe control (!), which is not available in the internal p. after longer development time V-RAYforC4D is now the very first 3rd party render plugin we know on C4D supporting full motion blur in all aspects-with subframes, (using the similar tricks to achieve that as the internal "physical renderer"). In addition the C4D development team also worked on a version using the c4d Netrender/cmdline application which enables the use of many of the native c4d shaders *), together with the otherwise used new native V-Ray shaders.Ĭ4d has no motion blur sdk interface at all to use, and some important sdk parts aren't accessible et to 3rd party engines, adding real motion blur support, including the important subframes (otherwise it would be polygonal and not smooth) is very hard in cinema 4d and only possible due some "tricks". this is the same DR system also available in V-Ray Maya or XSI,the same DR farms can be used(!). one license enables to use unlimited CPU's on up to 10 DR nodes per license, on modern systems that can be as much as 160 or more cores on one single image/frame (it is also possible to add more standalone nodes). Previews in editor can be made in seconds instead of many minutes. an image rendering many hours can be therefore rendered in only a few minutes on a DR farm.
in addition as very important aspect it makes update work and incorporating new V-Ray tools & shaders a lot easier, more straight forward and faster for development.ĭistributed rendering is a feature of the vrscene /V-Ray Standalone application to render the render buckets directly on all computers of the network, it is specially good for rendering big still images, but V-Ray DR can render also previews, even in editor or interactive region window. it is the same used for other V-Ray versions, and enables totally new ways of compatibility between the available V-Ray versions and make V-Ray features and development possible, that was not doable before within c4d. The version 1.8 is the first version on c4d based on the now available V-Ray native ".vrscene" system. V-Ray vrscene system (same as Maya, Xsi, etc) new refreshed code base, almost all aspects of the version 1.8 are completely rewritten VRAYforC4D 1.8 is scheduled to be released this September it is the biggest update so far in V-RAYforC4D history:
We are very happy to be able to announce the next big update on our render software called V-RAYforC4D 1.8, and give you more detailed information, so you know what is coming. Vi ricordo che VrayForC4D (come sempre) è disponibile nel nostro shop ufficiale online. Stefan LLaub annuncia per Settembre la nuova release di Vray per Cinema 4D, eccovi la press-release.